AI Insights · Timothy · January 2022
Top 5 Tabletop Board Games on Android in France Q4 2021
In Q4 2021, the performance of the top 5 tabletop board games on Android in France showed varied trends in downloads, revenue, and active users, with notable growth for certain apps during the holiday season.
The fourth quarter of 2021 brought interesting trends for the top 5 tabletop board games on Android in France. Below, we explore the performance of these apps, focusing on their weekly downloads, revenue, and active users.
Chess - Play and Learn from Chess.com saw a consistent increase in weekly revenue, starting at approximately $6.7K and peaking at around $10.9K by the end of December. Weekly downloads for the app showed a similar upward trend, climbing from 5K in late September to over 8K in the final week of December. Active users fluctuated throughout the quarter, beginning at 96K and rising to around 107K by the end of the year.
YAHTZEE With Buddies Dice Game by Scopely experienced a more varied performance. Weekly revenue started at about $5K, dipped to around $3K in November, and ended the quarter near $3.7K. Downloads saw a decline from about 2K in late September to roughly 1.5K by the end of December. Active users also showed a downward trend, starting at 35K and dropping to around 32K by the quarter's end.
Yalla Ludo - Ludo&Domino from Aviva Sun had a steady increase in weekly revenue, beginning at approximately $3K and reaching around $4K by the end of December. However, weekly downloads decreased from about 2K to 1.5K over the quarter. Active users followed a similar pattern, starting at 7.9K and ending at around 6.5K.
Backgammon - Lord of the Board by Beach Bum Ltd. showed fluctuations in weekly revenue, starting at approximately $2.3K, peaking at around $2.8K in mid-October, and ending the quarter at about $1.95K. Downloads remained relatively stable, fluctuating between 200 and 475 throughout the quarter. Active users showed a slight decline, starting at 7K and ending at around 6.9K.
MONOPOLY from Marmalade Game Studio experienced a varied performance in weekly revenue, starting at about $2.1K, dipping to $207 in late November, and recovering to around $2.35K by the end of December. Downloads followed a similar pattern, beginning at about 2.6K, dropping to 259, and then rising to 1.6K by the end of the quarter. Active users decreased from 9.3K to about 5.7K over the same period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.